java - Structuring Class Objects And Defining The Variables -
I am trying to create a framework in a game as a character.
Then I want to create 10 different characters and compare their statistics at different levels.
I am creating a class named character
which looks like this,
character of public class {string primary contribution; Double strength; Double Agility; Double Intelligence; Double armor; Double loss multiplayer; full health; Int mind; Int range; Int movement; Integer level; Int Quatrain; Int damage max; Public character () {} / constructor eliminates personal static id random indient (int min, maxm max) {return minute + (int) (monastery. Randum) * (maximum - min + 1)); } Int lossRange = randomInt (damage, damage, max); Double Damage = Damage + Level * Scope; } // class ends
Then I am creating each character like this,
public class firstcracker {string primary feature = "agility "; Int level = 0; Double strength = 17 + level * 1.9; Double Agility = 26 + Level * 1.9; Double Intelligence = 15 + Level * 1.4; Double armor = 0.64; Double Damage Multiplayer = 1.9; Int Health = 473; Int mind = 195; Int range = 625; Int Movement = 300; Int lossMin = 44; Int curetax = 55; }
Am I here on the right track?
How can I choose for a character
class once I make the class of each character?
As other people have recommended, you should probably read a book on OOP. However, in a nutshell:
The code provided by you creates two, completely unrelated types of objects, character
and first character
. However, it appears that what you really want to do is create an example of a class class, such as:
character prefix = new character ();
and then use the accessor methods or other methods to set the character properties. For example, if the fields were public (not recommended), then you could:
Firstly.Strength = 17; First Search. Qualification = 26; ...
You will need to reproduce these values again when the level changes, for the way you try, you specify a formula for them. can not do.
Good luck!
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