path - ThreeJS Curving Stream Animation -


I am new on this, so please forgive me if I am not providing enough information about anything, but .. I'm trying to make a type of cueing stream, like water from a fountain, with more distinct particles than just a continuous stream. I accept, I do not know that three JSOsO Where in the form of documents, it seems incomplete. Actually, I want to take the particles out of one point and move on towards the other. I think I can use the trump card or something (as far as I know) I can specify a curve with a ridiculous number (starting and ending the curve, rotation, and center) The distance to Apex?) And then I think that there is a direct way of taking some steps with a path.

If you have a limited amount of objects that you want to move with the path,

  • 0 to 1
  • To use some type of function,
  • / Li>
  • Pass the code easy with Curve.getPoint (distance)
  • or by using some kind of physical particle engine, such as

  • Add some randomity at this point
  • or


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