glsl - OpenGL cannot create uint uniform -


I'm wondering, why does the UIT uniform fail? Is UIT type removed in OpenGL 3.x (3.2 cores) or is there just one bug in Nvidia Driver (337.88)?

  #Version 150 Uniform selection of UIT; // Glign Uniformation () = -1; # Version 150 Uniform Int Select; // Glaginiformlocation () = 3; Use in  

shader:

  if (choose == 0) {last collar = ....  
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