unity3d - Colliders in unity behaving the way they, as I think, shouldn't -


I am now learning to work with unity and I saw an error. I am working with 2D and two boxes are together.

One of them is:

  Size: x = 8, y = 0.3 center: x = 0, Y = 4.9  

The other one is

  Size: x = 3, y = 0.6 center: x = 0, y = 3.95  

With this information we can see that the difference between those two collars is 0.5, but with a circle of 0.25 radius a hard person can not go through that difference , It gets trapped.

There is probably something I do not know about how hovering works and you put some light.


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