cocos2d x - Debugging Lua Project created in Cocos Code IDE creates "Waiting for debugger to connect" in Win-7 -


I created the established Cocos Code IDE and a new Lua project. When the debugging project (F11) game window pops up and sends me a message to connect to the debugger and then freezes. Apart from this, a dialogue appears, which states that the game module has stopped working. Does anyone have experience before this?

I was facing a single problem. The console log says that the cylinders reach for the SLIL value of line 620. Because of this the code is

  cc.AsyncTaskPool.TaskType = {TASK_IO = 0, TASK_NETWORK = 1, TASK_OTHER = 2, TASK_MAX_TYPE = 3,}  

To proceed with

  cc.AsyncTaskPool = {}  

Comments

Popular posts from this blog

java - org.apache.http.ProtocolException: Target host is not specified -

java - Gradle dependencies: compile project by relative path -

ruby on rails - Object doesn't support #inspect when used with .include -